![]() They have much stronger shields than normal Elites. In Halo: CE, Zealots wield Plasma Rifles or Energy Swords. They can be seen using the Needler, Beam Rifle, and Energy Sword. They can use Active Camo, although it is scripted and only utilized outside of enemy engagements. Spec Ops Elites wear black armor in Halo: CE, and dark purple armor in Halo 2 and 3. Melee attacks are a good way of de-camoing enemies. Stealth Elites, like all invisible enemies, do not turn the reticule red therefore, you must de-camo them to use them for sword tricks. In Halo 3 ODST, they have the weakest shields of any Elite, but this is made up for by their uber recharge rate, which makes them extremely durable. In Halo: CE, Stealth Elites are completely unshielded. Their shields are weaker than normal Elites. In Halo Infinite, Jetpack Elites dual-wield Plasma Rifles. They are some of the most dangerous enemies in the game. This is a reliable way to get a sword for sword tricks.Ä«e very careful of dual-wielding Ultras. Basically, piss them off and they pull out a sword. Ultras in Halo 2 are bastards that rely on raw firepower and cheap parlor tricks, such as sword pull. They can be more intimidating than most Elites. Majors (purple) are pros that are constantly on the move and fire in short accurate bursts. They should not be underestimated though. At least an additional 15 maps were added post launch, before June 2016.Minors (blues) are scrubs that barely move and miss a lot of shots. There are over 20 multiplayer maps at the launch of Halo 5. ![]() Spectator mode is allowed within multiplayer matches. Big Team Battle is not present in the game at launch, instead it was replaced with Warzone, however it was added post-launch. Multiplayer in Halo 5: Guardians is split into two main play styles: the classic Arena experience, and the new 24-player game, Warzone. The campaign is roughly twice as long as Halo 4 's campaign. Each weapon has a different degree of zoom. Smart Scope: A zoom function that applies to all weapons.Sprint: Sprinting like in Halo 4, but after a certain amount of time, you will achieve the perfect velocity to activate the previous two abilities.Charge: While sprinting, you can slam into an enemy.Slide: While sprinting, you can slide.Clamber: If you miss a ledge, you can pull yourself up. ![]() Ground Pound: While in air, you can slam down into the ground, potentially killing anyone below.Thruster Pack: Similar to Thruster Pack from Halo 4, except now there is movement in any direction. ![]() Rather, they are base player abilities which can be used by all at any time, similar to Dual Wielding or Boarding. Spartan Abilities are distinct from Armor Abilities, in that they are not limited by cooldowns or pickups. In Halo 5: Guardians, armor abilities are replaced with Spartan Abilities. Gameplay Spartan Abilities Main article: Spartan Abilities The teammates of both Blue Team and Fireteam Osiris are also available for other players to play in the co-op campaign. Jameson Locke and John-117 are both playable characters in Halo 5: Guardians.
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